Tamagotchi, a virtual pet game, became a global phenomenon in the 90s.
✓ TRUE FACT
First released in 1996, it created a new “digital caretaking” genre: feeding, cleaning, and keeping a tiny creature alive. It also showed that emotional attachment can be a game mechanic strong enough to drive mass obsession.
🤯 "Tamagotchi, a virtual pet game, became a global phenomenon in the 90s. Childhood’s first taste of emotional burnout."