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Tamagotchi, a virtual pet game, became a global phenomenon in the 90s.

✓ TRUE FACT
First released in 1996, it created a new “digital caretaking” genre: feeding, cleaning, and keeping a tiny creature alive. It also showed that emotional attachment can be a game mechanic strong enough to drive mass obsession.

🤯 "Tamagotchi, a virtual pet game, became a global phenomenon in the 90s. Childhood’s first taste of emotional burnout."

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